News

Studio updates, shipping notes, and what we are building, grounded in how we ship.

Notes from the build

Shorter headlines we publish alongside production: system design, studio process, and what we are learning while building Geis of Anam.

Apr 27, 2026

Systems

Building a Data-Driven Combo System in Unity

A branching combat architecture built around combo data, buffered input, and editor speed.

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Apr 11, 2026

Co-development

Selective co-dev in practice

Why limited concurrency and clear ownership keep partner outcomes strong.

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Mar 22, 2026

Flagship

Geis of Anam

The flagship RPG shaping how we think about systems, readability, and player trust.

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Jan 30, 2026

Community

Subscribe for cadence and launch beats

Occasional updates on milestones, studio notes, and openings for community touchpoints.

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